Dragonball GT: Transformation

Dragonball GT: Transformation

Dragonball GT: Transformation

  • Play as one of seven playable DBGT® characters including Goku, Trunks, Pan, and Uub
  • Switch control between Goku, Trunks and Pan and other characters
  • Face off against General Rilldo, Luud, Baby and other intergalactic villains
  • Battle through the DBGT® storyline from the Child Goku Saga to the Baby Saga

Transformation is the first in a series of two thrilling Dragon Ball GT action/RPGs. Play as one of seven playable DBGT characters and face off against General Rilldo, Luud, Baby and other intergalactic villains. In this game the battles are bigger and the enemies are more dangerous. Can you take your game to the Next Level?.....Read More

Rating: Dragonball GT: Transformation (out of 12 reviews)

Dragonball GT: Transformation

List Price: $ 29.95

Price: $ 12.95

Dragonball GT Transformation Acceptable Video Games
Dragonball GT Transformation Acceptable Video Games
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DRAGONBALL GT TRANSFORMATION PRIMA STRATEGY GUIDE GBA
DRAGONBALL GT TRANSFORMATION PRIMA STRATEGY GUIDE GBA
Paypal   US $18.74
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Castlevania Harmony of Dissonance

Dragonball GT: Transformation

  • Lead Juste Belmont into the castle on a search for Dracula relics
  • RPG elements allow gamers to 'level up' during gameplay
  • Battery save feature

In Castlevania: Harmony of Dissonance, players take the role of Juste Belmont, a descendant of Simon Belmont. It has been nearly fifty years since Simon Belmont rescued the land from the curse of Dracula. Now it's Juste Belmont's turn as he must acquire the relics of Dracula left behind from the past in order to unravel the mysterious disappearance of his friend Lydie Erlanger. With a trusty whip at their side, players explore Dracula's castle under the cover of night collecting relics and learn.....Read More

Rating: Dragonball GT: Transformation (out of 41 reviews)

Dragonball GT: Transformation

List Price: $ 37.99

Price: $ 72.95

Castlevania Harmony of Dissonance Complete Guide OOP
Castlevania Harmony of Dissonance Complete Guide OOP
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CASTLEVANIA HARMONY OF DISSONANCE GBA GAME NTSC GWC
CASTLEVANIA HARMONY OF DISSONANCE GBA GAME NTSC GWC
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Castlevania Harmony of Dissonance Nintendo Game Boy Advance 2002 A
Castlevania Harmony of Dissonance Nintendo Game Boy Advance 2002 A
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Castlevania Harmony of Dissonance Nintendo Game Boy Advance 2002
Castlevania Harmony of Dissonance Nintendo Game Boy Advance 2002
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CASTLEVANIA HARMONY OF DISSONANCE GAME BOY ADVANCE GB
CASTLEVANIA HARMONY OF DISSONANCE GAME BOY ADVANCE GB
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Castlevania Harmony of Dissonance Nintendo Game Boy Advance 2002 Complete
Castlevania Harmony of Dissonance Nintendo Game Boy Advance 2002 Complete
Paypal   US $35.99
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10 Responses to “Dragonball GT: Transformation”

  1. Review by Legacyman77 for Dragonball GT: Transformation
    Rating:
    As the anime of Dragonball Z was beyond fantastic, and the Dragonball GT anime was horrible, so the video games follow. This is a completely different game from Legacy Of Goku, so don’t expect it to be similar in any way. The controls are almost completely different, and you don’t even get to follow the entire story of GT. Instead you go from the start through the Lost Episodes version of the series, to the end of the Baby Saga. I doubt whether they’re going to release a second game.

    The graphics are fine, but now you are just side-scrolling through the levels. I liked it a lot better when it was more like an RPG, and you could explore every nook and cranny of the DBZ world. The cutscenes are terrible as well, they could have at least had real scenes, to make it more interesting.

    The controls, as stated before, are completely different. You don’t have multiple energy attacks, and now you can’t use a signiture move without being at full energy. At least now you can jump, and gather energy. In this game you can also throw enemies, which makes the gameplay more fighting-based than story-based. You now have the option of executing combos, for more points (yet another thing I don’t like about the game; points are now translated into Zenni in this game).

    There are now extras in this game, which cost a lot of money (Zenni). This makes the gameplay repetitive, and boring. By the time you unlock everything you’re sick of playing the game anyway. I also hate how you can’t simply transform into any of the Super Saiyan forms. Instead you have to unlock them as separate characters, like in Dragonball Z: Budokai Tenkaichi.

    Overall I would only suggest this game to people who have either not played the Legacy Of Goku games, people who loved Dragonball GT, but not DBZ (are there any people like that?), or die-hard fans of both series. Otherwise I’d just skip this game and buy the DBZ games, and the new Dragonball game.

  2. Review by Always Samsung for Dragonball GT: Transformation
    Rating:
    This has been the DragonBallZ game that fans have been waiting for. The DragonBallZ game that gamers in Japan have been getting for years except the US. All previous titles were stupid 3D fighter games in the arcade clone likes of Street Fighter. A DragonBallZ game like that is so STUPID & repetitive!!!!!!! Fans wanna control their favorite characters in a more fun way besides a 1 on 1 fighter game. DragonBall FT: Transformation is a great side scroller beat em up game. Its just like Streets of Rage back on the old Sega Genesis. I believe DragonBallZ Sagas on the current PS2, GameCube, & XBox systems is the same as this game meaning its a action adventure beat em up side scroller. But i havent played that one yet so im not sure. Anyways this is like a Streets of Rage game. Story line is Goku gets turned into a kid by a accident from a wish that is made from a villian after he is in contact with all the DragonBalls. So Goku is on an adventure to collect the DragonBalls back & make his wish. The Balls have been scattered across 12 planets. So from my current playing status there are only 12 levels. On each planet u fight & than reach a boss & once u beat the boss u get a DragonBall. I wish there was more than just 1 stage on a planet. Because its just 1 stage & i know i will finish this game quit quickly. Every stage your on is a team of 3 players & can alternate & switch between the 3. There are a total of 9 playable characters & im sure some hidden ones 2. I’ve never been a fan of the cartoon because of the bad english language dubbing & i wanted 2 love the show so badly & it just never happened. But i always loved the beautiful artwork. Overall great game. Wish the levels were longer & had different stages in them. This game is beautiful & is pretty much what a Super Nintendo 32 bit game is. I wish they pushed this game to its very limits in terms of visual imagery. I wanted to see some nice animation sequences as if i was watching an episode but there were none. This is part 1 of a 2 game series. I guess the next one is coming soon probably at the end of the year or next year. I definately will buy it. I love this game & its great fun for the most part. Some minor flaws cause everyone wants 2 get their money’s worth. Hopefully the next DragonBall GT game will be on the DS (Better be an action side scroller as well) & put some of that good 3D graphics to good use.

  3. Review by Christopher Borchardt for Dragonball GT: Transformation
    Rating:
    I bought this game expecting a legacy of Goku type deal but with DBGT characters instead. It’s not that at all, in fact the best way I can describe it to you is Double Dragon but DBZ style. They did a great job with the graphics and the sounds not to mention all the unlockable content which gives it great replayability, such as characters, different game modes, extras, and my personal favorite a multiform for piccolo so that 3 other people can be piccolo and all play multiplayer at the same time. I reccomend this to all Dragonball fans, great way to spend your gaming hours until budokai Tenkachi comes out to. (Oh and my longest combo so far was 77) :)

  4. Review by for Dragonball GT: Transformation
    Rating:
    I thought this game was great but ATARI could of made it longer.

  5. Review by for Dragonball GT: Transformation
    Rating:
    This is a great game, but I still only give it 3 Stars. I, like many others, expecrted it to be a sequal to the third installment into the Legacy of Goku series. Boy was I wrong! This game goes through the Baby Saga of Dragonball GT, and is in no way a complete dissapointment. Older gaming fans may enjoy returning to the classicside-scrolling screen. Others, like myself, may enjoy the freedom of exploration gameboy games have given us. Let’s check out the pros and cons.

    Pros

    Great graphics! This game is so close to the Anime’s animation it’s creepy.

    Teams! Finnaly, a DBZ game where you can swith to more than one character while on the field. Sure, in Legacy of Goku 2 and Buu’s Fury, you could easily switch at save circles, but here it just takes a simple hit of the select button.

    Oozaru! For only a brief part of the game, you are aloud to play as a Golden Oozaru. Known to some as a true Super Saiyan.

    Easy Super Attacks! Just by holding the B Button, you can use a Super Attack for that character only, such as SS4 Goku’s Spirit Bomb

    Cons

    Your teams can only have three members. To change the characters on your team, you must start a new game

    To unlock new characters, you must collect alot of Zenny, then buy the character

    No transformations! Similar to Budokai Tenkaichi, the new PS2 game, you cannot simply transform to a new level, like Super Saiyan. You must unlock the characters. For instance, to get SS4 Goku, you need to get 4000 Zenny! Talk about a rip-off.

    You have to start off with Trunks, Pan, and Kid Goku on your team! Come on! How are you supposed to win with a 12 year old, a 10 year old, and an 18 year old?

    You have to beat the game to get new characters, even if you have enough Zenny

    Way to short

  6. Review by Gene Lee for Castlevania Harmony of Dissonance
    Rating:
    I haven’t been this hooked on a side-scroller since Castlevania-Symphony of the Night for playstation; and that is quite an accomplishment for any game to achieve. (Note: I’ve been playing my Japanese imported copy of the game for about a week now, so this review is based on me actually playing the game instead of assuming how great it’s “going to be when it comes out.”) The game is very similar to SOTN; much more so than Circle of the Moon. The castles (two of them) you explore are huge, and like the original, there are a vast assortment of items to seek out and equip. The spell system has been slightly changed so that you combine your subweapons with various spellbooks you find. This is much easier than the complicated magic system used in Circle of the Moon.The graphics have been improved. The animations are more fluid, and the colors are brighter this time so that no additional lighting will be necessary. However, in putting so much of the Gameboy Advance’s resources in the graphics, the sound has taken a considerable hit. The music sounds like the 8 bit Gameboy color. A bit disappointing, but it doesn’t detract too much from the overall experience. Perhaps the worst aspect of Harmony of Dissonance is all the backtracking that is required for you to complete the game. Save points and warps are much more sparse, so you’ll end up spending most of your time hauling yourself all the way across the castle many times.That said, this game is pure joy to play. You acquire new items, which allow you to explore previously out of reach areas- this feverishly addictive quality keeps you coming back for more and more until you beat Dracula.Overall, this is the best game that you can currently buy for the gameboy advance (until Zelda is released!). The gameplay is fantastic and unparalleled by anything else offered by any other game company. You need this game!

  7. Review by Oz Thomas for Castlevania Harmony of Dissonance
    Rating:
    Konami has been bringing us Castlevania games for over a decade now. From the first adventure on the NES, which introduced us to the Belmont legacy to the classic Symphony of the Night on the PSX and amazing Circle of the Moon on the GBA, Castlevania has always been one of the best series around and every game showcased something new and grand – upped the ante if you will. Harmony of Dissonance isn’t bad in any way. It simply isn’t as good as the classics before it.Don’t get me wrong, Harmony of Dissonance is not a bad game, but it’s not without it’s flaws. Major flaws. After hours of playing this game, these flaws will become obvious to you as well.Harmony of Dissonance plays much like Circle of the Moon. You run around a huge maze-like castle, beating enemies with your whip and special items like the holy or the axe. When you beat a boss, typically, you can go onto the next level, you gain some new ability that allows you to progress into the castle, be it a double jump, wall jump, etc.Harmony of Dissonance takes a good deal from SoTN or CoTM and puts a twist on it. There are different weapons you can get, there is now a code book instead of DSS cards, there is an alternate dungeon. All of this is well and good, but there simply isn’t enough new about this game to warrant a purchase Unless you’re a die-hard Castlevania fan.The music flat out [stinks]. Anyone telling you anything else is either lying or tone-deaf. And it’s not just that the music is low, NES quality, it’s that the compositions are dull, some of them are downright annoying. Gives double meaning to the subtitle Harmony of Dissonance. The graphics are upgraded from CoTM, and all in all it’s an improvement. The characters and enemies are now easy to see and there are some neat graphical and rotation effects with the bosses. Some nice stuff. But graphics and sound aren’t what makes a game. Even though I hate the sound and love the graphics, I won’t let that alter my score. I’m grading this game on gameplay. The gameplay is where it’s all at. And this is where Harmony of Dissonance is lacking. The castle design in Circle of the Moon is far superior. In Harmony of Dissonance you’ll find yourself wandering aroung for hours, partly due to poor maps, sometimes having to walk across half the castle to get to where you want to go. And when walking across the castle takes five minutes each time or more, it gets to be annoying. Okay, so that part’s not that bad. The thing that really degrades the game for me is that it’s way too easy. In past Castlevania games, you got to a boss, and he was a challenge blocking your way. You had to memorize complex patterns to show him who’s boss. In Harmony of Dissonance, most bosses are insanely easy, follow the simplest of patterns, and take off only a smidgen of health when they hit you. [lame]. I don’t like frustrating, but I don’t like feeling cheated, either. And well, it’s a Castlevania game- IT SHOULDN’T BE EASY!! All in all, this isn’t a bad game. If it was the first Castlevania game, it would be brilliant, but most of the game simply seems to be what the game designers loved about previous Castlevania games. One of the problems with the game is that it’s a rehash, and it plays way too similar to old Castlevania games. And it’s too easy. Way too easy for a Castlevania game. Next thing you know, we’re gonna see an easy Contra game…

  8. Review by for Castlevania Harmony of Dissonance
    Rating:
    This is my first review, but since reviews always help me out I wanted to return the favor. First off if this is your first castlevania game for gameboy, dont by it, get the other castlevania title, circle of the moon, than go from there. If you liked COTM and are thinking of buying this, I suggest it.The graphics are better to start off with, and the normal walking monsters throughout the map are also more of a challange. On the downside, the bosses are much easier and the sound is much worse. You also only have 3 save files, but there is a new quicksave which comes in really handle if you have to stop playing in a hurry.The magic system has been changed from cards to spellbooks, your spellbooks go off of which subweapon you use. I’m not sure if I like the change, but its livable.The RPG system is the same and the game is still fun to play. Considering I’m deployed in Afgainstain right now, I have all the time in the world to play games, so I’m happy to have this one. It’s worth the money.

  9. Review by nemesis for Castlevania Harmony of Dissonance
    Rating:
    Being a long time castlevania fan, I was really excited about this game. I however was somewhat disapointed with it. What the game gets right is great play controll, cool areas, some neat items and a neat gothic-vampire-esque story. But this game has almost no difficulty (except for collecting ALL of the relics… that is a chalenge)… To be honest, the only time I died was while playing the final boss, and even then, that death could have been easily avoided if I had used one of my 13 potions. The magic system in the game is ok, using spell books with weapons to create powerful magic, but these spell books are too easilly obtained (except for the last book, the summoning tome, which reqires a little bit of searching)and just a little too powerful. The bosses are also VERY uninspired and boaring compared to previous castlevania bosses. The game is a great time killer and is fun, but if you are looking for some gothic, vampire slaying action, You should probably look at Castlevania: Symphony of the Night, Castlevania: Aria of Sorrow, or Castlevania lament of Innocence. If you’re a fan, then pick it up ….. but if not, you might want to consider another castlevania game.

  10. Review by Christian H. Kim for Castlevania Harmony of Dissonance
    Rating:
    I just finished playing Castlevania:Harmoney of Dissonance. I have bought two other great GBA games along with Castlevania, and without any hesitation I picked Castlevania to play it right away. I can honestly tell you that I’m satisfied with overall production value, however…I read it in the magazine/reviews, saying that music was way out of line, outdated like good old NES time.. I wouldn’t say it’s THAT outdated, and also it was good enough, more than enough to create and convey the classic atmosphere of Castlevania series. What I really liked about this series was the graphic. Personally, I’m not really into graphic when it comes to gaming, however, graphic plays a significant role in Castlevania series and I’m more than satisfied with the graphic, which they managed to produce. The movement of Juste, the protagonist of the game, is simply unbelievable, par with the one from the Symphony of the Night for PlayStation. Ok, I’ll get to the point. I really welcome the idea of expanding the whole map so players can spend more time, which i find myself being thrilled like in PS version, like they did for Symphony of the Night for PS. However, the way they expanded, or more accurately doubled the size of the map, wasn’t that inspiring like in PS version. In PS version, they included this ‘inverted’ castle, where every single area looks and is brand new, with all new enemies…whereas in this version, it was just simply doubled instead of being ‘new’… So though you were going back and forth to get from Castle A to Castle B, it felt like you were just running around the same castle with little bit of change here and there, which you could tell it was done poorly with no solid effort. I was more frustrated then found pleasure out of this poor, poor effort of simplying doubling the original castle, compare to awesome PS version (I might be complaining about this simply because i have played PS version, for those who haven’t played PS version, i’m not sure about how you will take it as..)I didn’t think the bosses were that easy, or may be it’s just me who were having hard time with them. My point is that if you are there to fight with the bosses with no potion or any kind, I don’t think there are lot of people out there who can say that they can manage to beat every single boss easily with confidence. It looks like the boss fights turned out to be easy one because of there’s unlimited, literal unlimited supply of potions from merchants- Okay, may be you can control yourself from using no potion at all, but the VERY ESSENCE OF CASTLEVANIA SERIES HAS BEEN THIS ‘THRILL’ YOU GET FROM FIGHTING EVERY SINGLE BOSS WITH LIMITED HEALTH, PERIOD. The very serious flaw of PlayStation version, the flaw that the game became way to easy toward the end, has been fixed in the Circle of the Moon, the previoius GBA version by having consistent difficulty, yet that ‘similiar’ problem, I wouldn’t say it’s similiar but overall-wise, the game was on easy side when you compare it with previous Castlevania games. Of course, this game has this RPG element to it and character has to become stronger to face stronger enemies, but the game was still on the easy side.
    I believe they could’ve done something by drastically raising the difficulty as the game progresses.
    Now, why would I give this game 5 Stars with all the critical flaws I just mentioned above? Well, I don’t know, but it seems like it’s hard to find a ‘worthy’ game, worthy enough to finish it all the way, devoting my time out of busy schedule these days. So I figure that it offered enough elements and fun factor to finish it all the way in couple days. It’s a great game. Well, it’s a Castlevania game and i might have this favoritism for the series, however, I’m satisfied with this very series for GameBoyAdvance from objective perspective as well.Enjoy it!PS: Don’t forget to get the ‘real’ ending